Announcement:
so to those of you who played my game Tenebrous 1: Dungeons, i am currently working on a, i wouldn't say sequel or DLC, more of a half in-between sequel (idk)
now, it has in fact come to my attention that more people played the unfinished Demo of my game than the actual game (mainly, because i didn't know you need an account on Gamejolt to play the full version.. i might find a suitable way around this)
for now, here's the Gamejolt link: Tenebrous 1: Dungeons
and if this is not within your genre, i also have other games you can check out: like my first ever "fully" functional platformer, Sasac, and my endless runner EpiBRO's 3
What I Got So Far:
so far, Tenebrous 1.5.2 is currently my most functional platformer experience (better than Sasac even) with Metroidvania level design (which needs to be polished a little more) and chests that may or may not have items in them, depending on the RNG and/or stats requirements (no i will not elaborate due to spoilers)
i have 2 bosses:
-a tutorial boss, which i love the mechanics of, but hate how short the fight is once you figure out the strat.. might have to give him more health, but i also feel like it'd be a bit sadistic to do so.. i'll have a friend be the judge of that soon..
-a vampire boss, who flies around the boss area, using Castlevania logic (hitbox is his head) but i need to polish his second phase a little, because i think once you figure out the pattern of his first phase it is too easy to get a no-hit run, and i am not about to let that happen (i'm a very generous game dev, but i also see game development as a game itself, and i ain't letting you win against me that easily lol)
What I'm Currently working On:
aside from the previously mentioned stuff, like second phases, longer boss fights, and whatnot.. i am also working on ambush mechanics.. this is easier in a 3D environment than in a 2D environment, but i'll figure out a way..
i'm working on bosses, and maybe you guys can give me inspiration.. there's no linear progression, so don't worry if your suggestions may be easier/harder than the current second boss (he's not the indefinite second boss) but i also like being creative and like to work around my game design when it comes to adding enemies/bosses..
i take huge inspiration from Metroid, Ghosts N Goblins, Dark Souls 1, Castlevania, Tenebrous 1: Dungeons, and whatever my creative mind comes up with as solutions for Game Maker 8's limitations (which ironically enough, is exactly how Metroid was made: working around hardware limitations)
i won't promise it'll be the best game you ever played, but at the very least i want it to be the best game i ever made (so far) and i'm definitely 100% making use of every piece of knowledge i learned over the past 10 years of using this engine.. so if this game sucks, then that would mean i suck <insert Caine having an existential crisis at Zooble's therapy scene here>
but anyway, yeah, i try everything in my power (and lack thereof) to make full use of everything i know, and i will try not to disappoint
I Will Keep Y'all Updated:
i'm gonna make a game dev blog video soon, and i will keep you all updated on the current developments of this project